Let's hear it for Mugabe-style land-grabs

Those opposed to a substantive redistribution of land in Scotland accuse those of us in favour of substantive land redistribution of 'Mugabe-style land grabs'. The white people of Zimbabwe, we're told, 'own' lots of land on which they have productive farms. The elected president of Zimbabwe, Robert Mugabe, is, we're told, a bad man because he wants to seize this land off the nice white people and give it to his supporters (who are black).
Let's just recall a little history. Between 1810 and 1831, the Marquis of Stafford drove the people of Sutherland off the good land they had customarily farmed onto poor and marginal land, and replaced them with imported sheep farmers. The common folk of Sutherland did not consent to this; no legislative assembly in which they were represented gave authority for it.
The Irresolution: on software, quality, and why one works

I don't make new year resolutions; I never have. This year I almost did...
Some weeks ago, working on a project which has gone horribly badly wrong, I tripped on one of those nasty ugly non-orthogonalities which litter Microsoft software. In frustration, I wrote a very sarcastic comment in my code. In code review, a colleague whom I very much respect chided me: a bad workman blames his tools.
Inquisition: frustratingly close to good.

It's about time I wrote my first review of Dragon Age Inquisition. Not because I've finished it; I haven't. Not because I've explored all possible paths — I certainly haven't, almost certainly won't, and probably couldn't: this is a deep and rich game. But because I've now explored it enough to uunderstand its strengths and weaknesses to a considerable extent, and it's time to reflect on how the experience affects my own ideas about game design.
I've played, so far, about ninety hours. That's equivalent to about two and a half working weeks, which is a very hefty investment of time; I imagine that in that time one could have read War and Peace through at least twice. And I'm not by any means finished. I'm still clearly in the second act, although I think I must be in the second half of the second act. If I do finish I imagine the total time — for a single path — will be between one hundred and twenty and one hundred and fifty hours. But Inquisition is not a creative product of the same class as War and Peace. Does it merit that sort of investment?
Colateral damage
Dear Richard Arkless,
I feel confident that I have no need to write you this letter; that you, and all your fellow SNP Members of the Westminster Parliament, will remember Hamish Henderson's words: Nae mair will our bonnie callants Merch tae war whan our braggarts crousely craw... Broken faimilies in launs we've hairriet Will curse 'Scotlan the Brave' nae mair, nae mair
I feel confident that you know that adding to the 'air power' deployed in Syria only increases that most cynical and most empty of modern euphemisms, 'colateral damage'. In Syria as in Iraq, Yemen and Afghanistan, only one person in ten killed by western bombing and drone strikes is a 'target'.The rest are civilians. Women. Children. The old, the sick, and the injured.
Feu Duties, and Dereliction

I am a person of place; what in Scots we call a hamebodie. My place is between the granite and the sea, between Bengairn and Heston Island. My home is a matter of great importance to me. In 2010 I went mad, and, as one of the consequences of going mad, lost my house; and the darkest days in my life were when I realised that, with the money I had left, and given my age and my very unreliable mental health, I'd never again be able to afford a house between the blue line of the granite and the grey line of the sea.
Being mad is in some sense liberating. When you know that the balance of your mind is disturbed, when you know that your judgement is not to be relied on, when you know that any decision you take make may be bad, you can give yourself permission to make risky decisions; and when you're suicidal anyway, the consequences of any decision you make turning out to be really, really bad cannot make things worse.